For the most part, a SC Barbarian does not need any of their attack speed boosting passives. I can tell you that a slow Barbarian does not suffer at all thanks to the initiative rules and how ranged kiting and switch hitting tends to work. I played solo SC Barbarian in Turn Based Mode and it was very successful. my hypothesis is that it works out extremely well early on, but might pale in comparison to dual-wielding or 2h by mid-late game (where your accuracy starts getting better and better). i haven't run the numbers on this specific scenario before, and i've only played a couple of barbarians so can't say for sure. so perception seems to matter a lot.Įdit - actually, because of the above, 1h style might actually be decent for barbarian because of the +12 acc bonus, so long as it's a high-based-damage weapon (like an axe). It also helps that barbarians have an easy way to boost their damage capability (frenzy, one stands alone, blooded) but not their accuracy. matters less when you have high chance to hit/graze but (more commonly on PotD) at lower accuracy, you essentially get exponential returns from perception. That essentially means that for a barbarian's main form of damage, each point of perception or accuracy does double-duty - increasing the chance you hit (to trigger carnage), and increasing the chance again that you get good carnage out of it. It's because carnage only triggers on weapon hits (not grazes) and itself needs to at least graze enemies to do anything (and it's considered like a spell, so it doesn't get the same accuracy bonuses as a weapon attack). i would actually say it's more important to max perception than might for a barbarian. Oh yeah, for barbarians, perception is real important especially since you said you play on harder difficulty. Might constitution is gived, is hit chacne a big one to invest in awell? She prefere 1 wep over 2 so I guess I try find a 2h build that work for me. I Rp my caracter kinda heavy as its my live Barbarian from Live Riva Hornraven who joined Pillars of eterenty 2 universe. How about stats, So many guides etc tell setups who when i read more carefull seem to be bad for Turnbased as they focsued on haste etc. Even though the recovery bonus isn't so important in this case but the increased Sneak Attack dmg and the high crit chance + hit/crit damage when bloodied. It's the perfect synergy of class(es) and weapon.īarb/Streetfighter is also nice as dps character. I you like 2handers better I'd vote for a Berserker/Monk with a Morning Star. Bleeding Cuts get applied by Swift Flurries as well iirc. Especially Berserker/Monk since the Berserker Frenzy fuels the Monk's wounds and Swift Flurry triggers quite often esp. Barbaric Retaliation is pretty nice with axes + modal (Bleeding Cuts).Ī Barb multiclass I particularly like is Barb/Monk. But I don't know if that's the type of Barbarian OP wants to play (Barb with axes and so on). Single Class Barbarian with late game Driving Roar is very potent. Zoinks.I also didn't play Turn Based Mode but judging from what I read all the action speed and recovery buffs seem to be a lot less important than in RTwP Mode. So basically a rogue can now get two qualifiers for sneak attack totally by themselves just by flanking an enemy, and apply a nice debuff while at it. Its so just fun!Įveryone please tell about your experiences.Īlso noticed rogues got a new ability, Permanent Distraction. I feel like in most builds though I will just rely on other avenues of DR reduction and take charge. This is going to give me a real headache! Charge is very nice, but I do love me some Sundering Blow. If so this is godly, if it is only slash, forget it ofc. I *think* that the description that reads slash damage is just an example. If I am interpreting this right, then any damage that hits for 10% or more of your total endurance, your immune to for 15 seconds, and it can trigger twice per encounter. Triggered Immunity - I haven't tested this but it sounds ridiculous. You can get around the battlefield in a flash to protect allies, get to priority targets quickly, etc, etc. This ability is FAST you fly right through enemies to any mob within 10m and it deals a nice chunk of damage. My priest can simply cast Prayer Against Fear.Ĭharge - level 13 - Wow. This is amazing against some enemies, dragons anyone? But I doubt I'll ever take it. Here are the new abilities I've seen so far on fighters. I've barely looked through the classes but fighters seem to have gotten some of the best.įearless - level 7 - Immune to Frightened and Terrified. Wow as if Fighters weren't already amazing.
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